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Friday, 6 November 2009

Lecture 6, Blog 6

03/10/2009
elu6d2

E-Publishing
Lecture 6
Blog 6

Hello everyone!

I hope that you are all well? In this weeks blog I will be discussing text adventures. However, this week’s blog is rather short because I have added several links for you to follow and actually discover the world of text adventures for yourself.

HHGTG Hitch Hikers Guide to the Galaxy



Electronic Publishing: So far we have been looking at the creative side of things within e-publishing such as hyper-fiction but this week we will be looking at interactive fiction. An interactive fiction is essentially one of the first computer games invented and were hugely popular in the late 80’s and early 90’s. An interactive fiction contains no images just text and you have to navigate your way through a story. You become the main character of a novel or a story and you have to figure out the correct ay through the story.

What is good about this software in the 21st century is that it can be installed and used on mobiles. What must be remembered about these programmes is that it is not that the computer is clever; the computer is only as intelligent as the computer programmer makes it. The coding never changes but you can change the story. The story is already programmed into the text and ha been conjured up to several variations to allow the story to take different paths.

Like I was saying earlier this format is similar to hypertext but it is not hypertext it is a narrative, it is more novelistic. There are strengths from both things but with this format it is constrained in ways in which hypertext is not.

By today there is software whereby you can have what is called a ‘walk through’ or a cheat so that if you don’t know yourself or can’t figure out what to correctly to move forwards you can no heat to get it right!

Thank you for taking the time to read my blog this week.
Blog ya' later!

elephants_are_supercool

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